Research product which refers to the idea that artefacts are designed with the characteristics of inquiry driven, finish, fit, and independent to explore rich and lived experiences over time

This paper establishes that we are the Third-Wave of HCI. When I initially started reading the study and the reasoning, I felt confused at the effort and choice of "artefact," research methods, and study participants. It felt exclusionary to other voices —even though they stated why— to choose only designers as participants. It felt elitist.

Coming from a ceramics background, I am very way of over-designing any object that has a primarily utilitarian focus. I don't think form and function are mutually exclusive. But I also think of all the objects in the museum gift shops, that carry hundreds of well designed, beautiful objects... that a very small subset of the population uses. More people probably drink out free plastic cups with logos on them, then do not.

But over the course of this article, I realized that it's not the object itself, but exploration of the interactions over time that was the focus. HCI is relatively new field, even if we are in the Third-Wave. New types of research methods are vital to exploring these interactions between Human and (Tangible) Computer interactions. I am very curious what other types of interactions that can be explored using this method. And so that over time, good design isn't just for a few but fits seamlessly in the context of every day.

Or as Bruno Munari says, “When the objects we use every day and the surroundings we live in have become in themselves a work of art, then we shall be able to say that we gave achieved a balanced life.